Feb 032011

Could it be true? I almost can’t believe I’m actually finished writing about Europe. It’s now early February, and the trip concluded last July – this is by far the farthest I’ve ever fallen behind on blogging. Why? Because from the day Peder and I met up in Belgrade, I actually didn’t write even one single post – so the whole second half of the trip was documented entirely from home.

Hopefully that’ll never happen again 😛

So, what have I been up to for these post-trip months?

Honestly, mostly boring stuff – work and the like – but I did manage to scratch a miraculous number of items off my seemingly neverending ToDo list. Perhaps the most critical was replacing my laptop, an absolute necessity for a “traveling programmer.” The warranty was about to expire, and considering my relatively rough lifestyle that’s what I typically use as a “no-later-than” upgrade deadline.

I also finally jumped on the bandwagon and snatched up an iPhone, did about a billion revisions to this website, completed several work contracts, overhauled my home network & phone system & accounting system, bought health insurance, etc, etc. Yay, all very exciting.

So did anything fun happen between Europe and now?

Why yes, yes it did – as you may’ve already noticed from the photos 😉

After launching “Justin-Klein.com 2.0” in February of last year, I never had time to really mention what I’d done during that long blogging silence in 2009. Again, it mostly boring stuff – with the exception of one noteworthy event, a week-long trip to Las Vegas with Herb, another programmer buddy from Tokyo.

(…Well, actually from San Francisco – but we met when he was living in Tokyo.)

As it turns out, there are some remarkably affordable short-term apartments just off the Las Vegas Strip – so moving there for a week or even a month is a cinch.

Although I won’t go back and fully document our troublemakings from 2009, I will say that Herb and I had so much fun that on our last day in Sin City we vowed to return in 2010. This time, for twice as long 🙂

So when Labor Day Weekend rolled around – the official end of the summer and one of the wildest times for a trip to Vegas – I hopped in my car and sped off into the desert. Herb unfortunately had some work commitments and couldn’t make it that first week, so I crashed at Nick’s place until he & his friend Jan were able to fly in the following Friday.

(Of all the random holidays, why is Labor Day Weekend so wild in Vegas? Two words: pool parties. With the summer drawing to a close, the mega-resorts will take any excuse possible to capitalize on those clear blue skies, throwing some of the biggest, wildest, most lavish outdoor events imaginable. During that one three-day weekend there are so many insane events that you couldn’t possibly see half of them. But you can try. I know I did ;))

Anyway, because I don’t gamble, those two weeks in Vegas were (as you might imagine) a flurry of nightclubs, pool parties, live music events, and all manner of general debauchery. It was such good fun that even by the 14th day, with both of our voices gone and our bodies begging for a rest, we still didn’t want to leave.

But sadly, I had to. I’d lost my ID. And without an ID, the adult playground that is Vegas suddenly becomes 100% inaccessible.

That’s alright, at least I learned a valuable lesson.

Next time, bring duplicates 🙂

  6 Responses to “Labor Day Weekend”

  1. Cool! So you have radars at your home?

  2. Yep, that’s how I work – for some of the functionality I’ve written software simulators so I can debug entirely on my laptop, but sometimes (when the issue I’m working on *requires* the hardware) I have to actually power them on, VPN in, and debug remotely.

    Two of them because there’s two different types of controller boards.

  3. But I bet they cost a small fortune each. So I was surprised they accept that you have them at your place rather than just hooking them up at their own office.

  4. gotta love the vegas!

  5. @P: Yeah, they’re pretty damn expensive. But they didn’t even know such a thing as remote debugging exists (nor did the last programmer) – and in truth debugging over the net is intensely slow, so I only use it when I *really* can’t reproduce an issue with my simulators. If you’re writing code for a specific platform, ya gotta have access to the platform!

    @Andy: Battlebots was one of my first trips there, sans-parents 😉

  6. I don’t miss the long hair at all!

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