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Justin Klein |
CAREER OBJECTIVE Video game developer seeks position designing and coding cutting-edge interactive entertainment titles. EDUCATION University of California, San Diego (UCSD)2000 - 2004 • Bachelor of Science in Computer Engineering. Minor in Japanese Studies. • Engineering GPA 3.96, Overall GPA 3.85. • Magna Cum Laude and Phi Beta Kappa. Awarded Provosts Honors nine terms. Ritsumeikan University, Japan2005 - 2006 • Language immersion program conducted entirely in Japanese. • Academic GPA 3.91. Attained third year classification in one year. • Achieved national accreditation certifying conversational fluency and 6,000 word vocabulary (JLPT 2). EXPERIENCE VS .NET Developer2005 - 2006 Geophysical Archaeometry Laboratory • Designed and coded MFC application to manipulate 3D Ground-Penetrating Radar (GPR) volumes in real-time. • Integrated support for dynamic slicing, isosurface rendering, user-defined color palettes, and still image capture. • 74 international subscribers include the US Forest Service, UK Ministry of Defense, and NASA. Lead Game Developer2004 UCSD Special Projects Course • Directed creative and technical development of 3D real-time online multiplayer video game. • Planned overall game architecture including network protocols, control physics, enemy behaviors, and level layouts. • Personally coded entire OpenGL renderer including particle systems, model animation, and lighting effects. • Constructed multiple low-level libraries and data structures utilized throughout the code base. • Delivered ahead of schedule for public media presentation. Rated "most polished game of show." Software Developer2004 UCSD Department of Biochemistry • Engineered program for analysis and presentation of complex MATLAB outputs for Ph.D biomedical researcher. • Gained experience with Signal/Socket architecture and RegExp text parsing under QT cross-platform framework. • Considerably expedited research by generating user-friendly displays for complex biological responses. Software Developer2002 - 2003 Northrop Grumman Information Technology • Contributed applications and modules to large-scale projects contracted by US Department of Defense. • Created 3D height mapping software to superimpose Naval aircraft positions onto global satellite imagery. • Implemented military training utilities in Java and DirectX to simulate manual control of radar tracking equipment. • Optimized video streaming modules that receive live MPEG2 feeds from remote surveillance aircraft. TECHNICAL SKILLS • Expertise in C/C++ and Object-Oriented Programming (6 years) • Highly proficient with Visual Studio .NET, Win32, MFC, STL, OpenGL, and Sockets (5 years) • Experience with Java, Java Swing, DirectX, QT, MIPS ASM, SPARC ASM, and Threaded Programming (1-2 years) • Familiarity with HTML, XML, CSS, PHP, and InstallShield scripting language INDEPENDENT INITIATIVES • Learned ASM programming to deepen understanding of compiler optimizations and high-performance coding techniques. Expanded knowledge by building functional 8-bit CPU in XILINX. • Taught self HTML, CSS, and PHP to construct website documenting software projects and experiences abroad. Generated 18,000 monthly visits. • Tutored Java and C++ programming languages for three computer science professors at UCSD. AWARDS AND MEMBERSHIPS • Regent's Scholarships for outstanding academic performance • Tau Beta Pi Engineering Honor Society • Golden Key International Honor Society • Phi Beta Kappa Society • Caledonian Society • Sigma Nu FraternityLast Update: January 2007
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